Monday, April 05, 2010

CDK-JChemPaint #1: rendering molecules

I reported earlier that the CDK-JChemPaint patch is now a clean add-on from the CDK releases. This means that you download cdk-1.3.4.jar and cdk-jchempaint-8.jar separately, put them in your class path, and get started with, for example, Groovy:
$ export CLASSPATH=cdk-1.3.4.jar:cdk-jchempaint-8.jar
$ groovy renderMol.groovy

I have tuned to code in this tutorial by Gilleain a bit, resulting in this code:
import java.util.List;

import java.awt.*;
import java.awt.image.*;

import javax.imageio.*;

import org.openscience.cdk.*;
import org.openscience.cdk.interfaces.*;
import org.openscience.cdk.layout.*;
import org.openscience.cdk.renderer.*;
import org.openscience.cdk.renderer.font.*;
import org.openscience.cdk.renderer.generators.*;
import org.openscience.cdk.renderer.visitor.*;
import org.openscience.cdk.templates.*;

int WIDTH = 600;
int HEIGHT = 600;

// the draw area and the image should be the same size
Rectangle drawArea = new Rectangle(WIDTH, HEIGHT);
Image image = new BufferedImage(

IMolecule triazole = MoleculeFactory.make123Triazole();
StructureDiagramGenerator sdg = new StructureDiagramGenerator();
triazole = sdg.getMolecule();

// generators make the image elements
List generators = new ArrayList();
generators.add(new BasicSceneGenerator());
generators.add(new BasicBondGenerator());
generators.add(new BasicAtomGenerator());

// the renderer needs to have a toolkit-specific font manager
AtomContainerRenderer renderer =
  new AtomContainerRenderer(generators, new AWTFontManager());

// the call to 'setup' only needs to be done on the first paint
renderer.setup(triazole, drawArea);

// paint the background
Graphics2D g2 = (Graphics2D)image.getGraphics();
g2.fillRect(0, 0, WIDTH, HEIGHT);

// the paint method also needs a toolkit-specific renderer
renderer.paint(triazole, new AWTDrawVisitor(g2));

ImageIO.write((RenderedImage)image, "PNG", new File("triazole.png"));